Ensnared This still was made as an entry into CGSociety's Amazing Creations contest. It employs mostly ZBrush 2 for the body, and Maya for modeling the cables. The translucent effect is achieved via Mental Ray's Dielectric shader and photon map as well as the Parti_Volume shader. The energy and fog effects were then composited in Photoshop CS2. A short clip showing a fly around is available below. |
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| After sketching the body in ZBrush, posing in Maya, and refining stressed muscle groups in ZBrush again, ideas are Photoshop'd on. | Participating volume and dielectric glass shader settings are tweaked - also, first cables are modeled. | Body look finalized, most cables drawn in now. Preliminary photoshop ideas for atmosphere and energy effect. |
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| All jacks on the ends of their respective cables are finished, just testing out more photoshop ideas. | And another. | More or less the idea I like, and with some changes to lighting and fog we get the final image below. |
The final picture again, click to see the 4 second fly around. |
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