Male Head This model was started in Maya as a lofted NURBS surface built from many curves. These curves originated from the inside of the mouth, around the lips, over the head and down to neck - imagine a bent cylinder. The sunken areas around the eyes as well as the ears were modeled as seperate NURBS surfaces. All surfaces were then converted to polygons, faces were deleted on the head to accomodate the ears and eye areas, and all was fused together as one. A conversion to sub-division surfaces, back to polygons, and then an export to ZBrush finished the deal. Shading was accomplished via the mental ray misss_fast_skin subsurgace scattering shader. See below for more details. |
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