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WreckingGun Unreal Tournament 3 Mod This mutator replaces the starting pistol for all players (only tested for instand action mode) with my new WreckingGun (formerly HomeWrecker) gun. The initial inspiration this slow shooting, gigantic brass casing ejecting gun initally came from the film Ghost in the Shell, but quickly evolved to feature predominantly more old-school steam-punk style aesthetics. I coded the gun to spawn a custom Particle System on impact of the projectile, and also to spawn several more projectiles that would respond the gravity of the area (try shooting it in a low-gravity environment!) These secondary projectiles each have a Particle System attached, and are responsible for the fire and smoke trails that disperse from the initial impact area. Note that the larger balls of fire will hurt players that collide with them. The gun was modeled and animated with Maya 7, with some minor touch-ups in ZBrush 3. Texturing was accomplished with Photoshop CS3, and the subsequent shaders were built in UnrealEd. All explosion, muzzle flare, and firing exhaust particle effects were created in UnrealEd. To download the mod for yourself, click here. |
| Development | ||
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| Original sketch depicting general form of the weapon. | Older version in which a large spring was considered. Note also the brass in mid ejection along its motion path. | Shader network in UnrealEd. |
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| Specular map, note that brighter areas denote worn areas, such as along the gears or piston shaft. | Standard diffuse map, denotes scorching, rust, wood grain colors. | Normal map created with NVidia's normal map plugin for Photoshop. Used primarily for rust and wood grain. |
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| Wireframe in Maya. | Final diffuse in Maya. | Final look in Unreal Editor, minus most lighting and atmospheric effects. |
This and the following screenshots are taken from the deathmatch level, Sanctuary. It turns out that it is quite hard to get a good shot of the explosions in action. |
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Casing ejection shot. |
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Note the lighting bloom on the shinier parts of the gun. |
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Look in darker areas. |
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| Of course, it looks much better in motion than in stills! Click below to watch a one minute 1024x768 demo of the gun in action, or check it out in my demo reel. | ||
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