main | 3d modeling and animation | video game modding | coding | other | about me

DM-Silhouette Unreal Tournament 3 Map

This map was inspired by my trip to Europe, and draws most heavily from churches and cathedrals in Venice, Paris, and the French town of Blois. The stained glass effect from the main rose window on the floor in in particular draws from the latter. The cathedral of this map is set high on a mountain peak amongst the clouds, its misty environment pierced by colorful shafts of light filtering in through various windows. While drawing on elements of gothic architecture seen throughout Europe, this particular locale is not beholden to any specific location or style. There are 124 unique meshes that I created and set up UVs for in Maya 7.0, and 985 instances total of these meshes in the final map. Most textures used are already native to Unreal Tournament 3, with the exception of any used for the various stained glass and other lighting effects.

Click here for a flythrough of the map!

Click here for the map itelf:
1) Download from FileFront.com
2) Download from StevenKnipping.com


Development
Original mockup in Maya, used to get a general sense of scale and aesthetics. After playtesting the mockup, I start over and begin to build the unique meshes that will populate the final version. This shot was taken when I was about half done. Final Maya scene containing one instance of each unique mesh used in the map. There are 106 of these, all of which are duplicated and/or moved into their final places in UnrealEd.
 
Main shot of the rose window and altar.
 
Shot of the main intact wall, with color-tinted light streaming through the remaining stained glass panes. The caved in floor is also visible in the foreground.
Shot looking down the length of the cathedral.
 
Shot from below, note the exposed half caved-in catacomb room in the forground with its tomb spilling out.
 
Far shot taken from the smaller peak containing the watch tower.
 
The circular catacomb room.
 
Shot towards watchtower peak from exposed decaying catacomb room.
 
Shot from above.
 
To get a truer feel of the level than these screenshots can provide, click below for a 1:30 minute flythrough!

 

main | 3d modeling | 2d imaging | b&w photography | video | about me

bluphoenix