DM-Silhouette Unreal Tournament 3 Map This map was inspired by my trip to Europe, and draws most heavily from churches and cathedrals in Venice, Paris, and the French town of Blois. The stained glass effect from the main rose window on the floor in in particular draws from the latter. The cathedral of this map is set high on a mountain peak amongst the clouds, its misty environment pierced by colorful shafts of light filtering in through various windows. While drawing on elements of gothic architecture seen throughout Europe, this particular locale is not beholden to any specific location or style. There are 124 unique meshes that I created and set up UVs for in Maya 7.0, and 985 instances total of these meshes in the final map. Most textures used are already native to Unreal Tournament 3, with the exception of any used for the various stained glass and other lighting effects. Click here for a flythrough of the map! Click here for the map itelf: |
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