
| You will find on this page the most recent video game modding projects I have undertaken. Although I would love to include everything I have done going back Quake 3 or even Descent, for brevity's sake I have restricted this page to Unreal Tournament 3 and Half Life 2. | |
| Fruit Still Life - An earlier 3ds Max project, this render used Mental Ray for global illumination and raytraced reflections. | |
| OICW - An older project involving the modeling of a real gun for use in a Rainbow Six: Raven Shield mod. | |
| Shouaku - A scaleable level of detail creature. | |
| Turntables - An older project involving the rendering of my turntable set. | |
| TriClaw - A low-poly creature whose 3ds Max materials were made without almost any bitmaps. | |
photos, models, sounds, images, and videos copyright steven knipping (c)2008 |
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